Vereinfachte version meines Codes sieht so aus: var joined = false for room in rooms { checkRoom() { // async func if room.player.count == 1 { join(room) joi...
Vereinfachte version meines Codes sieht so aus: var joined = false for room in rooms { checkRoom() { // async func if room.player.count == 1 { join(room) joi...